![]() All three characters handle more or less the same as they did before, and you still have access to a talent tree that provides them pretty much the same abilities, with a few minor additions. The side-scrolling puzzle mechanics in Trine 2 are taken directly from the original, meaning everything still hinges on the three-way split between the knight, wizard, and thief characters who are linked together by the mystical soul-binding artifact called the Trine. But then, Trine was already so good that it's hard to argue with more of the same great game, right? Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. With more involved puzzle mechanics and even lusher visuals-which is really saying something, considering that first game was quite a looker itself- Trine 2 feels like a genuine step up from its impressive predecessor. Because I didn’t enjoy this installment, I think they’ll finally nail it with a Trine 3.That unique blend of physics-based puzzle-solving is back in full force.Įverything you loved about Frozenbyte's beautiful 2009 puzzle-platformer Trine is present, and in most cases improved, in the new sequel out now for PC, Xbox Live Arcade, and PlayStation Network. ![]() These are people clearly committed to striving to be better, and for that reason I hope Trine 2 does well enough to lead to a sequel. The visuals are gorgeous, the basic concept is brilliant, and it’s clear that the people at Frozenbyte are very passionate about creating quality game not only have they make it a point to offer as many controller options as possible on the Wii U, but I’ve been told they’d also eventually like to include Miiverse integration similar to Nintendoland in a future update (though they can’t promise anything yet). The frustrating part is that I really want to like this game. It turns out the answer is in the digital manual that most Wii U users forget even exists: hold L+LZ, or click the right thumbstick. On a sidenote: while the patch has added the ability to use the gamepad for voice chat, with the option to either have it always on or “push to talk,” it’s a little unclear what exactly you push in order to talk. And don’t even get me started on the timed platforming sections. Without that satisfying “ah-ha!” moment of figuring out the solution, the puzzles never felt rewarding. Instead, it felt like I’d someone broken the puzzle, or cheated my way through it. Which is to say that I didn’t feel like I had solved it. It appears many of the puzzles have been purposely designed to have multiple solutions – likely in order to make the player feel like they’re improvising – but I found it had the opposite effect on me, as well as fellow A Critical Hit reviewer James when he played it.īecause these puzzles have no particularly obvious solution, I frequently found myself wondering afterwards how I was “supposed” to solve it. On top of that, the combat itself isn’t particularly satisfying.īut then, neither are the puzzles. ![]() The combat sections are often set up as surprise attacks, resulting in their often feeling more like an unwanted distraction from the puzzle-solving. Unfortunately, as much as I love the basic concept, the game suffers in the level design department. The game can be either played solo – switching between characters on the fly – but it’s co-op where the game really shines, having someone to back you up in battles or supply an extra brain during puzzle sections. Levels are mostly puzzle-based, but combat is occasionally thrown in for a change of pace. For this reason alone, the Wii U’s touchscreen makes Trine 2: Director’s Cut a much more enjoyable console experience. Trine 2 is a puzzle platformer in which you control a party of three characters, each with different abilities and specialties: the knight excels at close-range combat and has the ability to charge forward, the thief uses ranged weapons and can swing from certain surfaces with a grapple hook, and the wizard creates boxes – a useful tool for solving puzzles, but mostly worthless in a fight.Ĭreating boxes with the wizard involves drawing a square on the screen, which was pretty tedious using a thumbstick on a controller. Trine 2: Director’s Cut on Wii U is hands-down the definitive console version of the game…and that was even before this month’s patch that brought additional controller support, the ability to use the gamepad’s built-in mic for voice chat, and improved gamma levels to a game that already looked visually superior to the Xbox 360 and PS3 editions. Publisher: Frozenbyte / Developer: Frozenbyte / Platform: Wii U
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